Sunset of Doom

Session 006 2010-01-15

The party continued to clear out the ruins on Wroxbin’s land. They explored and mapped all of the rooms, passageways, etc and fought against a Phase Spider in a magically isolated chamber. They returned to the town of Kentor, and collected their fee from Phadoz Wroxbin – in addition to selling him the red/blue “key” they had found. Everyone in the party leveled up, to level 2.

Session 005 2010-01-08


Session 004: 2010-01-01

Real-World date: Wednesday, December 23rd, 2009

Game-World date/time
Start: 26th of Alturiak, Year 1374 DR 12pm

End: 26th of Alturiak, Year 1374 DR 2pm

Tavinsom (“Tavin”) joins the party

Jin and Cat have the “disen terre” (Gnomish for “Returning to Earth”)

The party continues their journey into the ruins under the goblin fortification on Wroxbin’s land. After arguing about what to do (or not) with whatever is crawling around in the refuse pit, they decided to get the party together and move on. They managed to outsmart a trapped room which would have surrounded them with several powerful Wights dropped from chambers in the ceiling. The party made short work of the vile undead by locating the trap components and engaging them one at a time, with all weapons readied for the moment the creature was in reach.

The key to the red and blue-colored doors was discovered inside the stomach of one of the Wights: a small magic orb closes one set and opens the other when placed in one of several containers found in the lower parts of the ruins.

Using the door-switching orb, the party continued to explore. One of the two goblin guides got killed when she set off a trap. The trap skewered her with a spike that shot up from the floor (which is full of regularly-spaced small holes), and several small chambers opened up, from which came forth some zombies and skeleton warriors. The party smartly got out of the room with spikes coming out of the floor, and by using Tristan as a shield to keep the monsters at bay as the party escaped down the narrow hall, the two Clerics used their turning ability to destroy most of the undead.

Mission Timeline:
108 hours TOTAL (4 1/2 days)
– 19 hours JOURNEY OUT (prep, journey, and fights w/Goblins on the way)
– 18 hours JOURNEY BACK (bare minimum)
71 hours
– 8 hours (rest 1)
– 8 hours (rest 2)
– 8 hours (rest 3)
– 4 hours (fights, exploration, talking, etc)

2pm on the 26th of Alturiak, Year 1374 DR
= 43 hours or less until it’s time to pack up and go home!
= Be in Kentor by 9am on the 28th of Alturiak, Year 1374 DR!

Session 003: 2009-12-23
game session notes

Real-World date/location: Wednesday, December 23rd, 2009 @ the D&D room; Game date:

The PCs infiltrated the underground ruins. They defeated more goblins warriors as well as shamans who wielded fire magic, and two groups of zombies. They eventually fought their way to a pair of chambers with several dozen goblin women and children. Prominent features include doors lined with red jewels which are open, and doors lined with blue jewels which are closed. One chamber contains a pit of refuse, in which the PCs spotted something large moving around under the surface. The PCs struck a bargain with the goblins, letting the entire group go back to where they came from if they never return, and leave 2 guides behind.

Attendance, XP, Loot:

Session 002: 2009-12-18
games session notes

Real-World date/location: Friday, December 18th, 2009 @ TRG yoga floor; Game date:

Jin Hylim joined the party.

The PCs found Wroxbin’s ruins, surrounded by a freshly constructed Goblin fortification. After sending in the rogue, ranger, and cleric of Olidamarra to scout, they mounted a strong offensive. All of the goblins were either slain, or fled underground. The PCs set a watch on the entrance to the underground ruins and rested.

Attendance, XP, Loot:

Session 001: 2009-12-04
game session notes

Real-World date/location; Friday, December 4th, 2009 @ Martini’s

Game date: 25th of Alturiak, Year 1374 DR

Party members in the town of Kentor meet up in response to a call for adventurers by Phadoz Wroxbin to find out what happened to his cousin Partek, who was going to be overseeing construction of a new hog farm on some land that Wroxbin recently inherited, and was investigating some ruins on the property with his bodyguard (3rd level fighter) and a band of 12 guards (1st level Warriors). One unconcious and dying guard made it back (he was tied in to his saddle), but did not survive.

Wroxbin initially offers 150gp per person for knowledge of Partek’s fate AND eliminating any threats that will hinder construction and operation of the hog farm, but the PCs talk him up to 429gp.

Wroxbin is leaving town for business affairs in 4 days (he is leaving on the ship that is bringing the construction crew and supplemental livestock and supplies), and expects the job done by then.

The PCs borrow some horses from Wroxbin (the cost of which will be deducted from the PCs fee if they don’t make it back (200gp)), and begin the 18-hour journey. The distance is approximately 50-60 miles through some rough terrain, mostly thick forest where the horses can only walk slowly, but also with occasional clearings where they can gallop at full speed.

The PCs encounter and slay two groups of gobllins, some of which are mounted on worgs.

Attendance, XP, Loot:


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.